![]() Whatever you feel is best for your table.Ĭurrently DM'ing a heavilly altered Innistrad campaign right now. If you like your changed mechanics, by all means, stick with that. Druids not aligned with the church are called forcemages (whether they're friendly or not) which can be synonymous with 'witch' to commoners and even the clergy. However, they should be wary of where and in front of whom they transform. If the druid is NOT affiliated with the church: I made no change. This, I feel, is a very clear distinction for commoners of Innistrad and could easily be made general knowledge, since the traditional 'evil' shapechangers are typically only werewolves (human and human-wolf hybrid) and vampires (which only change from their humanoid form into bats or shrouds of mist). Then the only change made is that any creature they transform into is alabaster or white (albino) and silver-furred to denote their connection to Avacyn. If they're affiliated with the church: They are a springsage, traditionally wearing all the trappings of the church. The way I've handled druids in Innistrad is very simple. ![]() My irl game has been going on for two years now. ![]() ![]() I run an Innistrad DnD 5e campaign irl as well as a pbp here.
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