Which would appear to suggest it is not the right way to do it. This gives the following output: E/libARWrapper: ARController (native): Error: Unknown marker type '2d' in config '2d data/nft/Test.jpg'.Į/libARWrapper: ARController (native): Error: Failed to load marker. So I am using: int testMarker = ARToolKit.getInstance().addMarker("2d data/nft/Test.jpg") Īccording to the documentation, that is the right way to add an NFT marker (unless I've missed something). Unity Engine (Version 2017. Make sure you have downloaded the following before proceeding further. ![]() Instead of having it track the hiro marker, I want to track an NFT marker. Here in this tutorial, we are targeting Android as a deployment Platform, We will be using ARToolkit+ AR SDK by ARReverie and Unity 3D engine and Android SDK for this tutorial. ![]() I am working with the ARToolKit sample app ARSimple on Android.
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